Salamandra with Chain
Trap Normal

Salamandra with Chain

  • Archetype:
  • Salamandra

  • View:
  • 713




Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of "Salamandra with Chain" once per turn.




 
 
AI Power Analysis
StarterConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 54
Deck 56

Salamandra with Chain — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 53.8 · Deck: 56 · Meta: provisional
  • Primary role: Starter · Secondary: Board breaker

Why it scores here

Salamandra with Chain is scored as a Starter with a Board-breaker secondary role. Its main value is the once-per-turn GY banish that Fusion Summons a FIRE Warrior or Dragon from the Extra Deck by shuffling materials from hand, field, and GY, which is a practical starter when the deck already has FIRE material. The equip and face-down flip effect is a one-shot board effect and is not strong on its own. The 700 ATK and the card's FIRE-specific text earn no points by themselves; the score comes from conversion and deck fit.

Axis scores

Axis Score Evidence
Accessibility 55 The GY banish gives a live route once it is in the graveyard, but there is no searcher in the evidence and it is a non-monster card that needs to be drawn (observed deck presence 400/400 with 1.02 average copies; combos absent, so the route is inferred).
Combo & Conversion 65 The Fusion Summon from the GY can turn a few FIRE pieces into a full board, but the evidence has no recorded combo boards to confirm it (inferred from card text; the guide describes a one-card combo capacity).
Resource Economy 45 The Fusion Summon is destroyed in the End Phase and consumes Extra Deck and material resources, so it is roughly card-neutral to slightly negative, with some recovery from shuffling GY materials back to the Deck (inferred from text).
Effect & Interaction 45 Flipping one face-up effect monster to face-down DEF is a soft, one-time disruption with no negation or removal (verified from card text).
Material Utility 15 A Trap card cannot be used as material, so its body is worth little beyond the banish cost (verified from card text, which gives no material role).
Resilience & Flexibility 50 It works from the GY with several FIRE targets, but the equip on the field can be lost and the effect is once per turn (verified from card text; redundancy inferred).
Deck-Building Efficiency 70 It is a single copy, non-garnet card that appears in 400 of 400 sampled decks, so it is cheap to run and the observed copy count is low (observed from deck data).

Calculation

Weight profile: 0.7 Starter + 0.3 Board breaker. Intrinsic ≈ 53.8, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Fusion Summon from the GY gives a repeatable starter route when FIRE material is available
  • Present in all 400 sampled decks, with 100% co-occurrence with Salamandra and Fighting Flame Swordsman
  • Single-copy, low-cost card that is easy to run in FIRE-focused decks

Weaknesses

  • Trap card that gives no material value and does not convert as a body
  • Fusion Summon is destroyed in the End Phase, so the board gain is temporary
  • Effect is once per turn and depends on FIRE targets being present

Counters / choke points

  • Not supplied in the evidence; the card's negation and interaction counters are unknown

Best use

Starter (GY-banish Fusion Summon) with a one-shot Board-breaker effect. Decks: Flame Swordsman / FIRE Warrior builds, Salamandra-based FIRE decks. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: equip for 700 ATK, flip one effect monster face-down DEF, GY banish Fusion Summon once per turn; Present in 400 of 400 sampled decks, with copies 1.02 average; Top partners at 100% co-occurrence: Salamandra, Fighting Flame Swordsman
  • Observed: Usage statistics: 71.4% inclusion in Infernoble Knight gameplay type 7 with 1 typical copy
  • Inferred: GY banish Fusion route makes the card a Starter; Combo conversion is inferred from text because no combo boards were supplied
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no counter or negation evidence for the card no searcher or material evidence in the evidence pack











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