Trap
NormalSalamandra with Chain
Archetype:
Salamandra
View:
713
Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of "Salamandra with Chain" once per turn.
Salamandra with Chain — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 53.8 · Deck: 56 · Meta: provisional
- Primary role: Starter · Secondary: Board breaker
Why it scores here
Salamandra with Chain is scored as a Starter with a Board-breaker secondary role. Its main value is the once-per-turn GY banish that Fusion Summons a FIRE Warrior or Dragon from the Extra Deck by shuffling materials from hand, field, and GY, which is a practical starter when the deck already has FIRE material. The equip and face-down flip effect is a one-shot board effect and is not strong on its own. The 700 ATK and the card's FIRE-specific text earn no points by themselves; the score comes from conversion and deck fit.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | The GY banish gives a live route once it is in the graveyard, but there is no searcher in the evidence and it is a non-monster card that needs to be drawn (observed deck presence 400/400 with 1.02 average copies; combos absent, so the route is inferred). |
| Combo & Conversion | 65 | The Fusion Summon from the GY can turn a few FIRE pieces into a full board, but the evidence has no recorded combo boards to confirm it (inferred from card text; the guide describes a one-card combo capacity). |
| Resource Economy | 45 | The Fusion Summon is destroyed in the End Phase and consumes Extra Deck and material resources, so it is roughly card-neutral to slightly negative, with some recovery from shuffling GY materials back to the Deck (inferred from text). |
| Effect & Interaction | 45 | Flipping one face-up effect monster to face-down DEF is a soft, one-time disruption with no negation or removal (verified from card text). |
| Material Utility | 15 | A Trap card cannot be used as material, so its body is worth little beyond the banish cost (verified from card text, which gives no material role). |
| Resilience & Flexibility | 50 | It works from the GY with several FIRE targets, but the equip on the field can be lost and the effect is once per turn (verified from card text; redundancy inferred). |
| Deck-Building Efficiency | 70 | It is a single copy, non-garnet card that appears in 400 of 400 sampled decks, so it is cheap to run and the observed copy count is low (observed from deck data). |
Calculation
Weight profile: 0.7 Starter + 0.3 Board breaker. Intrinsic ≈ 53.8, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Fusion Summon from the GY gives a repeatable starter route when FIRE material is available
- Present in all 400 sampled decks, with 100% co-occurrence with Salamandra and Fighting Flame Swordsman
- Single-copy, low-cost card that is easy to run in FIRE-focused decks
Weaknesses
- Trap card that gives no material value and does not convert as a body
- Fusion Summon is destroyed in the End Phase, so the board gain is temporary
- Effect is once per turn and depends on FIRE targets being present
Counters / choke points
- Not supplied in the evidence; the card's negation and interaction counters are unknown
Best use
Starter (GY-banish Fusion Summon) with a one-shot Board-breaker effect. Decks: Flame Swordsman / FIRE Warrior builds, Salamandra-based FIRE decks. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: equip for 700 ATK, flip one effect monster face-down DEF, GY banish Fusion Summon once per turn; Present in 400 of 400 sampled decks, with copies 1.02 average; Top partners at 100% co-occurrence: Salamandra, Fighting Flame Swordsman
- Observed: Usage statistics: 71.4% inclusion in Infernoble Knight gameplay type 7 with 1 typical copy
- Inferred: GY banish Fusion route makes the card a Starter; Combo conversion is inferred from text because no combo boards were supplied
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no counter or negation evidence for the card no searcher or material evidence in the evidence pack






